Blutility/Call in editor, is there any way to actually save spawned components?

@Sitrec, what engine version are you using? I tested with 4.15.2, HISMC instances spawned by blutility saved with level just fine.

Here’s the blueprint I’m using:

It works for actor that already has valid ISMC or HISMC. (Don’t add new ISMC/HISMC via blutility)