Blurry widget images when using user interface material

I am having troubles getting sharp widget images to render in UE5.
I’m using a “user interface” material domain.
I have changed compression settings to be UserInterface2D.
Texture/material quality is on cinematic.

My material is set up as shown bellow.


uiwidget3

Below is how I want it to look.

Not sure what I’m doing wrong here, any help would be appreciated.

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Right click on your texture and at the top go to sprite actions and do apply paper 2d settings.

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You are a legend thanks :slight_smile:

Before & after:
uiwidget3

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Or more directly.

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