Blurry Textures

Hey, after the latest UEFN update, I got errors on my textures. After conforming them, all the errors were gone, but my images became very pixelated. In-game, it doesn’t look like they load properly and aren’t as crisp as before. In UEFN, they look okay but still not as crisp as before. Is there an easy way to fix this?
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Easiest fix (probably not the most optimal)

Open your texture asset, and change the mip gen settings to “no mipmaps”
image

Open the texture and change Texture Group from World to UI (under Level Of Detail). For a little extra sharpness you can also set LOD Bias to -2, though UI is what makes the big difference.