Blurry textures when using RunTime Virtual Texture

Hi all! Recently, I tried to blend an object with another, but for some reason my textures began to blur, although I did everything the same as usual.

looks like it’s blurry bc it’s a sheer surface. the rvt samples in XY projection so it cannot paint walls XZ/YZ.

I have the same issue. I can project INTO the RVT with triplanar and the heightmesh actually works well that way, but anything sampling the RVT won’t be able to paint on sheer surfaces the way the heightmesh does. You’re trying to paint a single pixel ‘up’ along a surface so you will always get a line.

The wall on the right looks mint! The blending on the egg, not so much (issue as described above):

Right now i don’t not can I project my main color without blur. My attempts were unsuccessful

AH! you have VTs feeding your RVT, that’s not really workable. Change them to regular textures.

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