Blurry pixel art when using vertex painting textures.

I have a 3d game that uses pixel art textures with sprite 2d settings on the textures. The textures are crips and clear in all my standard materials and even the world aligned materials. However, materials using vertex painting to lerp between textures have a blurry result on the texture. I can only assume it’s something to do with the generated alpha, but why would that affect the textures themselves? Maybe there is a setting I’m missing along the way?

The issue of blurry pixel art textures when using vertex painting is likely related to how the blending and mipmapping are handled in the material. Here are some steps to ensure your pixel art textures remain crisp and clear when using vertex painting:

  1. Check Texture Settings:
    • Make sure your textures are set to Nearest filter mode to prevent smoothing.
    • Disable mipmaps for your pixel art textures.
  2. Material Settings:
    • Ensure the material is set to use the Pixelated sampling method.
  3. Vertex Painting Blending:
    • Adjust the blending method in your material to avoid blurring the textures.
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I guess AI responses are to be expected and are a good additional resource, but no, these steps do not fix the issue.