When viewing my 3d model in blender, it looks great! But in ue5 is extremely blurred. The texture image itself is fine and not blurry, only the material is. I’ve tried using the 2d paper texture option, it just ends up the same. The filter is also set to nearest, and I’ve tried importing to blender and using its export, or the export of my model by itself. Any help on this subject would be greatly appreciated, I am using 5.6.1. Any help would be greatly appreciated.strong text
Hey there! A couple of things you could check:
- Run stat streaming in the console. If you see Texture Streaming Pool Over Budget, try increasing the pool size temporarily (r.Streaming.PoolSize 3000) and see if the texture becomes sharp.
- Open the texture asset and verify that LOD Bias isn’t set above 0 and Maximum Texture Size isn’t being clamped.
- If the texture itself looks fine in the Texture Editor but only appears blurry on the mesh, it could also be mipmap streaming related or perhaps a UV scaling issue.
- If you’re using a 1k texture, it may simply not have enough resolution for how close the camera gets. If you’re using 1k textures, try importing a 2k version of the same texture and see if it improves.