Hello.
I have a texture that I would like to use for an image in a widget. The texture appears fine in the texture editor, and renders fine as a typcal widget in the viepwort. however, when I try to place it as a 3D widget, it appears very blurry in game.
I have tried lots of things to fix this (2D texture settings, No MipMaps, setting texture type to be UI) and nothing has worked.
Has anyone had a similar problem and found a solution??
(Note that it isn a pixel art trexture, my other 3D widgets that are not Pixel Art are not facing the same issue, so maybe this has something to do with the problem?)
Any help appreciated