Hello guys!
I have a specific problem with some textures. In the editor, everything looks fine and sharp, but after building, some textures appear blurry. The blurry textures are all sprites. At first, I thought it was a texture streaming issue, but it seems unrelated. I’ve tried several things like adjusting the MipBias, increasing the streaming pool, enabling “Never Stream”, and even completely disabling texture streaming, but none of these have affected the problematic textures.
I’m using an orthographic camera, and I double-checked all Post Process settings on the camera. Depth of Field is completely disabled – nothing is active or checked, and there’s no PostProcessVolume affecting the scene either.
I’m still suspecting the issue might be related to how the textures are being packed or handled during the build process. Even though everything looks fine in-editor, the final packaged version ends up with noticeably blurred textures.
I’ve gone through the texture settings in the details panel one by one – filtering, mipmap generation, compression settings – and honestly, I feel like I’ve checked everything at this point. Still no improvement in the final build.
Just to be thorough, I’m attaching some screenshots of the texture settings I’m using. Maybe there’s something subtle I’m missing? Would really appreciate another pair of eyes on it!
List of other commands I tried:
r.Streaming.UseFixedPoolSize=1
r.Streaming.MipBias=0
r.TextureStreaming=0
r.Streaming.MipBias=0
r.TextureQuality=0
r.MipMapLODBias=0
sg.TextureQuality 0
r.Streaming.FullyLoadUsedTextures 1
r.MipMapLODBias -1
I’d appreciate any help you can offer!
Whole screen:
Detail:
Texture details: