Blurring below UMG elements - is it possible?

Yeah, it’s a blendable material in a post process on the level.

Can you please post screenshots of your blueprints?

I’m not using Blueprint, and that’s not how I did it anyway.

See the sources here and look for “BlurMaterial”.

Just in case somebody finds this thread in the future, this is going to be included in Unreal 4.15.