I have a small issue with texture quality in results. Photos are high-quality and sharp (lower part of image - photo), but the result is quite blurred (upper part - 3D view). Is there a way to get at least similarly quality textures as the photos are? Or to reduce the blur?
* I found an topic about that, but was quite outdated, so set up a new one
What exactly do you mean by “this is not 3D vizualization”? The upper image is a view in 3D view (textured model). The lower image is one of photos used to create the result. The texture on textured model in CR looks different (is just preview quality) than the final texture?
Looks like this is camera shot from more than 45degree to the ground. Photogrammetry software usually have problems with textures from such high angle.
And this also mean you don’t have good coverage with images of this scanned area. And as result bad overlap and alignment errors.
Hard to tell what problem is without screenshots of inspector toot around this area, used project settings and reports. And without examination of source dataset.
somehow I am not able to find the original file that the screen was taken from. But it’s more general problem in our projects. However I believe the problem is in the angle + tried to realign the images again and found out that there is no system in taken images, just complete random mess (they were taken from someone else :D). Photos were taken with single camera on different settings (74mm, 27mm, 28mm, 32mm). They were automatically sorted into 4 groups.