I am working on a project using UE5, It seems I am getting a blurred normal map on my object, I created this normal map in Substance Painter, exported it from there, and imported it to UE5, the engine recognizes that it is a normal map. When I apply it on the material and apply the material to the object it looks blurred in the editor, the weird thing is that it looks perfect in the material editor, have a look at the attached capture.
Have a look at this video and notice, that the more shiny the material is the more blurry it gets, notice when I increase the roughness, for instance, it gets real blurry??