Hi all,
I’ve been trying to make a blur effect on HUD elements in UMG. I have experminted with making materials and applying them to the Images/Borders that I have created inside UMG and have had no success. I’m looking to create an effect similar to the UI in the new Star Wars Battlefront (http://i.imgur.com/Zs7wXeJ.jpg).
I have tried replicating this graph, even setting the material domain to post process and selecting before tonemapping: So Blurred glass material is impossible in Unreal Engine 4? - Rendering - Unreal Engine Forums
I would love to have a material that I can apply to elements inside UMG which blurs the background similar to Star Wars Battlefront. I believe I must be missing a step as I was getting an error inside the material saying the material domain can’t be set as post process and it should be set as Surface?
This is an image of what I have created from looking at the post shown: Screenshot - 8ae388822885a54ab66a2f1faeacebee - Gyazo
Thanks all for any suggestions or answers you may have, much appreciated.