Hello everyone! I’m working on the arh vizer explorer project and I want to add the ability to switch from the free camera to the first person view using a button in the menu, but I don’t know how. I tried using the button, it changes, but the character doesn’t move
Instead of switching the camera, Possess
the character - that should switch the camera automatically and let that pawn process input. Assuming here you’ve set up movement, ofc.
How is the movement implemented then? Do input actions fire?
In this file or template the camera is set to default and I add a level blueprint, transition to first person camera and it just stands there although in a clean project it moves fine/
I’m just new to this and don’t fully understand what and how to do, where I need to register or add movements to some blueprint
You would like to create a blueprint inheriting from “DefaultPawn” , and then add a camera in that blueprint, implemented enhanced input, last switch between those pawns , that’s all…
DefaultPawn already has flying movement implemented
here is a sample
You said character, you’d need to implement the entire movement method yourself.
However, If all you want is just a default flying pawn that has the movement set up @zoe_wxq has covered that. Either use it as is, or extend it to add more functionality.