Hi, I am experiencing a serious issue where the Debug filter that shows the flow through Blueprints has stopped working in my current project.
I have selected the correct (and only) instance of the Blueprint as the Debu Filter. It still shows the flow for Event Tick but nothing else.
I know the graph is being used because the Blueprint is functioning normally during gameplay.
I’ve loaded an older backup version of the project and the flow shows just fine. Unfortunately I would lose too much progress and I would like to avoid rebuilding from my old version.
I’ve tried updating my project to UE4.23 but the problem persists.
What might be the cause of this issue? Thank you!