I’ve been working with Unreal Engine for the last few days, and what I found most useful for debugging is that the connections on the blueprint light up when the relevant code is activated (for example, when you press H the connection between the H node and the node after that lights up, or if I have a branch the connection from either true or false will light up according to what happens).
The problem is now that I have a particularly strange bug to find and fix, the connections don’t light up anymore!
I have no idea why it happened
The only option I have is the one you marked on your picture, so that’s obviously the one chosen. Also, I see it’s something about breakpoints?
I didn’t use breakpoints so far and the connections would still light up- up until now that is…
If there is no debug object there then it’s not actually tracking anything. Start playing the game, press f8 and then select the debug object you want to be tracking.
I’m not trying to trak a specific thing, I just remember it generally showed the flow of information from node to node, without me having to check a specific thing
At the beginning whenever I played the connections of the blueprint would light up where the code is currently running. Now it doesn’t, and I’m trying to find out why it stopped.