Hey all, I posted this in the wrong thread last time, but some people managed to find me anyway!
Blunder is an attempt to bring the ease of navigation/workflow I feel in Unreal into Blender 2.8
I’ve done this with a custom keymap, theme, add-on set, unit scale, UE4 Mannequin etc all in the hopes of making Blender feel like a natural modelling extension of Unreal Engine.
Download here:
New in v0.5:
Node Editor changes:
-Right Click pans the Editor AND opens the “Add Node” menu, just like in Blueprints!
-Double Left Click adds a Reroute Node
-Middle Mouse cuts links
-S+Click - Value Node, M+Click - Math Node, U+Click - TexCoord, T+Click - Image Texture, C - Frame Node (same as Comment Box)
-Hellgate94 and bandages made Math Nodes, giving you familiar functions for dealing with vector and scalar values like: Lerp, Remap Value etc
-Bone Studio’s Modify Pivot lets you manually adjust object origin
-Jayanam’s Batex give you batch FBX export
knekke & cgvirus built a bridge to Instant Meshes (GitHub - wjakob/instant-meshes: Interactive field-aligned mesh generator) for retopology
Edit Mode changes:
-Ctrl+E - Extrude, Ctrl+R - Loop Cut, Ctrl+F - Inset Faces, Ctrl+B - Bevel
Plus all the returning features:
-theme and window layout
-Right Click WASD Navigation
-Transform widgets
-Blue sky HDRI, Mannequin and 3rd Person Scene
-0.01m in Blender means 1 Blender unit = 1 Unreal unit
-Alt Left Click rotates the view, Alt Right Click pans
-Shift+Right Click accesses all traditional Right Click context menus
-Ctrl+Click duplicates objects and nodes
-File Manager tab gives you all .blend file info in one spot
-Scripting tab layout altered for better visibility
-Keyframed Texture Lerp node lets you choose from between 4 HDRIs just by pressing Space
-Wayward Painter Nodes show how to achieve realtime PBR texture painting in Blender