[QUOTE=;230319]
I am having couple of issues understanding how the system works.
1: How do I pass keyboard, mouse scroll or mouse Input from Unreal to Html page. For e.g, I have a webpage that has left/right keyboard input to change pages and have a scroll input for zoom in/out pages.
Can you write a simple tutorial of how can I pass Input events from unreal to html.
Thanks,
Hello, the newest release adds scroll wheel support. Inside your UMG widget you should override the mouse wheel, key up, down and char functions in blueprints. The BluEye instance has methods to pass key events and mouse events. If youāre still confused take a look at the ExampleHUD blueprint included in the release.
[QUOTE=;230340]
Hello, the newest release adds scroll wheel support. Inside your UMG widget you should override the mouse wheel, key up, down and char functions in blueprints. The BluEye instance has methods to pass key events and mouse events. If youāre still confused take a look at the ExampleHUD blueprint included in the release.
I didnāt saw those Input events Implemented, Thanks.
Now there is another issue m having, I have a page that plays an .mp4 when page loads and it doesnāt play when I load inside Unreal. Is there something that I have call inside unreal to make it work.
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I didnāt saw those Input events Implemented, Thanks.
Now there is another issue m having, I have a page that plays an .mp4 when page loads and it doesnāt play when I load inside Unreal. Is there something that I have call inside unreal to make it work.
Thanks,
CEF3 only supports Ogg Theora & Webm video codecs. Codes like h264 etc. require special licensing to be distributed and are not open. This also includes things like MP3 and ACC.
UE4 has in engine MP4 support, but if youād like to play the video in browser, convert it to the WebM Codec
with the new realeases i donāt need to set a gamemode right?the tick in the level blueprint should do the job
when i playā¦iām still having just a gray ui
with the new realeases i donāt need to set a gamemode right?the tick in the level blueprint should do the job
when i playā¦iām still having just a gray ui
Hello! Take a look at the log when you start up. See if any warning or notes come from LogBlu and paste them here
Really nice job , im still kinda noob with UE4, still exploring and learning, ā¦but something like this is really making my learning curve so much easy. Ty man, a lotā¦ hope see those videos soon. will be super helpfull, for newbies like me and im pretty sure for exrerienced ones too.
I am getting an odd flicking and overlaying widget when there are two widget are added. UE4 4.7 version. Unable to click a lot times to trying to click a button in web as well normal widget button flicking when hover move slow across the button.
I tried it on 4.7 using the example hud. In general it looks good but for some reason key inputs dont work :((mouse is ok) did I miss something ?
also it feels like you get better results if you run your tick function inside your hud->draw event. Maybe the Calc camera hook in Camera Manager gives event better result (i will try it soon)
That help. I did HUD draw event to link to the node. āEvent Recive Draw HUDā > āRun BLUI Tickā . I was not sure where to put just forgotten about it.