BLUI Open Source HTML5/JS/CSS HUD/UI

[QUOTE=;227468]
How does the scrolling with mouse wheel works? Right now whenever I am trying to scroll a webpage it doesn’t work. Is it something that I have to do in Unreal to make it work.

Thanks,

Currently scroll wheel support is not included. However it is slated for the next release (which will be very soon). Keep an eye on the github.

Scroll wheel support won’t be a hard implementation at all :slight_smile:

EDIT: Just pushed the wheel support commit to the GitHub, you can apply the patch yourself or wait for the next release. Either way it’s supported now!

[QUOTE=;227488]
Currently scroll wheel support is not included. However it is slated for the next release (which will be very soon). Keep an eye on the github.

Scroll wheel support won’t be a hard implementation at all :slight_smile:

EDIT: Just pushed the wheel support commit to the GitHub, you can apply the patch yourself or wait for the next release. Either way it’s supported now!

Cool, thanks for the update.

No problem :slight_smile:
Release 2.1 will be out later today (EST)

EDIT: It’s out now!
https://github.com//BLUI/releases/tag/2.1

Are you ticking blui in the game mode (for the new changes) ?

[QUOTE=KRushin;228760]
Are you ticking blui in the game mode (for the new changes) ?

you no longer need to modify your game mode if you don’t want to. Instead you can call the blueprint node on tick within your scene blueprint

Hi. I don’t know how the others got their BLUI to work but I installed BLUI 2.1 on both 4.6.1 and 4.7. Everything compiled fine and I created the material with the BluTexture parameter but the ExampleHUD.uasset has a bunch of orphaned nodes and functions, all of which refer to non-existing functions and variables. Care to at least guide me into the (re)building of the main canvas and event graph? I can figure out the rest from there …

[QUOTE=;228772]
you no longer need to modify your game mode if you don’t want to. Instead you can call the blueprint node on tick within your scene blueprint

That what i meant, so you tick it in the level bp? Trying to find that BP function, Run blu tick. Can’t seem to find it where it ticks at

[QUOTE=DrHobo;228786]
Hi. I don’t know how the others got their BLUI to work but I installed BLUI 2.1 on both 4.6.1 and 4.7. Everything compiled fine and I created the material with the BluTexture parameter but the ExampleHUD.uasset has a bunch of orphaned nodes and functions, all of which refer to non-existing functions and variables. Care to at least guide me into the (re)building of the main canvas and event graph? I can figure out the rest from there …

Here is the basic BP

[QUOTE=KRushin;228791]
Here is the basic BP

“Invalid Attachment specified. If you followed a valid link, please notify the administrator”.

>>
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>_>

silly site, imgur to the rescue!

also feel free to delete/re-import it and the engine will recognize it

Fixed my issue. I needed to clean out the intermediate folder / recompile.

[QUOTE=KRushin;228798]

silly site, imgur to the rescue!

Good show. Thanks.

[QUOTE=KRushin;228798]

also feel free to delete/re-import it and the engine will recognize it

4.7 did. 4.6 was too stubborn.

[QUOTE=KRushin;228788]
That what i meant, so you tick it in the level bp? Trying to find that BP function, Run blu tick. Can’t seem to find it where it ticks at

Interesting, try turning off context sensitive, should be under the “Blu” category, same location as the “Create Blu Eye” node.

And yes I’d tick in the level bp, but anywhere will work as long as it’s being ticked consistently. You should only have one tick node (I.e NOT one per instance)

[QUOTE=;228805]
Interesting, try turning off context sensitive, should be under the “Blu” category, same location as the “Create Blu Eye” node.

And yes I’d tick in the level bp, but anywhere will work as long as it’s being ticked consistently. You should only have one tick node (I.e NOT one per instance)

I got it, i needed to clear out the intermediate folder, deleted blui plugin folder (with source) and just recompiled and it popped up. Weird

[QUOTE=KRushin;228815]
I got it, i needed to clear out the intermediate folder, deleted blui plugin folder (with source) and just recompiled and it popped up. Weird

Very weird indeed, glad you found it!

I love the fast Progress on this plugin! I will check out the current version this Weekend :wink:

just some questions:

  • Any updates on Linux Support ? (just to pack dedicated servers for Linux)
  • is SSL supported by default ?

[QUOTE=;228880]
I love the fast Progress on this plugin! I will check out the current version this Weekend :wink:

just some questions:

  • Any updates on Linux Support ? (just to pack dedicated servers for Linux)
  • is SSL supported by default ?

SSL is indeed supported right out of the box thanks to Chromium, Linux support is on its way, was able to compile the CEF child process on Linux the other day :slight_smile:

Here’s a little sneak peek at the upcoming feature!

It’s on the Github under feature/jsonObj

results in:

ss+(2015-02-23+at+07.13.50).png

Nice job. Alternative to CoherentUI.

What platforms it support? Android? IOS? WebGL?

[QUOTE=2rusbekov;229856]
Nice job. Alternative to CoherentUI.

What platforms it support? Android? IOS? WebGL?

No mobile platforms at this time, that will be far later down the road. Currently Windows 64 bit only. However Linux 64 and OSX are in the works

I am having couple of issues understanding how the system works.
1: How do I pass keyboard, mouse scroll or mouse Input from Unreal to Html page. For e.g, I have a webpage that has left/right keyboard input to change pages and have a scroll input for zoom in/out pages.
Can you write a simple tutorial of how can I pass Input events from unreal to html.

Thanks,