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I am having couple of issues understanding how the system works.
1: How do I pass keyboard, mouse scroll or mouse Input from Unreal to Html page. For e.g, I have a webpage that has left/right keyboard input to change pages and have a scroll input for zoom in/out pages.
Can you write a simple tutorial of how can I pass Input events from unreal to html.
Thanks,
Hello, the newest release adds scroll wheel support. Inside your UMG widget you should override the mouse wheel, key up, down and char functions in blueprints. The BluEye instance has methods to pass key events and mouse events. If you’re still confused take a look at the ExampleHUD blueprint included in the release.