BLUI Open Source HTML5/JS/CSS HUD/UI

[QUOTE=Zinglish;616978]
I ended up moving over to UMG / Slate since CEF ended up being complete overkill. Can I ask why you are choosing a CEF UI over UMG?

I found that the things I could do in UMG were pretty close to or better than any HTML, CSS and JS I could have made, not to mention UMG was quicker development time, less fiddly and less resource hungry than BLUI. I am having a hard time thinking about reasons I actually need CEF in my UI now.

Three reasons, one is anecdotal:

  1. My team has years of experience building feature-rich AngularJS application front-ends. The flow is quick and powerful with AngularJS + CSS3 for us. CSS3 + HTML + JS has been developed and honed specifically for the exact purpose of user interaction.
  2. Complete separation of the UI from the game, via our standarized API allows for the UI to be made completely standalone, then the API is just plugged up.
  3. We initially started with UMG/Slate, but a few corrupted saves later and inconsistency in scaling and we were done with that as a permanent user-facing solution.