BLUI Open Source HTML5/JS/CSS HUD/UI

I’ve been trying to use BLUI with UE 4.9 and its failing in the very first step of the Simple Setup (Windows 64 Bit).

After throwing the BLUI folder into my project’s plugins folder, regenerating the visual studio project (from the .uproject file’s context menu) fails with this message:



Running C:/Dev/Unreal/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="C:/Dev/Unreal/Projects/Test1/Test1.uproject" -game -rocket -progress
Discovering modules, targets and source code for game...
ERROR: Unable to instantiate instance of 'Blu' object type from compiled assembly 'Test1ModuleRules'.  Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements.  The CLR exception details may provide more information:  System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Dev\Unreal\Projects\Test1\Plugins\BLUI-master\ThirdParty\cef\Win\shipping'.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileSystemEnumerableIterator`1.CommonInit()
   at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
   at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
   at Blu..ctor(TargetInfo Target) in c:\Dev\Unreal\Projects\Test1\Plugins\BLUI-master\Source\Blu\Blu.Build.cs:line 63
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object] parameters, CultureInfo culture)
   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes, StackCrawlMark& stackMark)
   at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes)
   at System.Activator.CreateInstance(Type type, Object] args)
   at UnrealBuildTool.RulesCompiler.RulesAssembly.CreateModuleRules(String ModuleName, TargetInfo Target, String& ModuleFileName)


Trying to regenerate things by opening the project from the Epic Games Launcher ("Would you like to rebuild them now?) fails with a useless error message.

Is BLUI supposed to work with UE 4.9?