[QUOTE=paulv2k4;360233]
Make sure you are running the BLUI tick every tick inside your game mode
I am still not seeing anything (and I fixed another bug in my blueprint). The tick function is definitely running (I put a print node to test), and I see no warnings in the logs.
[QUOTE=Brandon Wamboldt;360547]
I am still not seeing anything (and I fixed another bug in my blueprint). The tick function is definitely running (I put a print node to test), and I see no warnings in the logs.
You should have the tick function in your Level blueprint rather than the actual widget.
Also try setting brush from Texture and using the raw texture, not setting it form a dynamic material.
Do you have any idea how to get Select -> Option drop down lists to work in CEF? As every time I use them the application crashes. I am pretty certain it is a CEF problem.
My google searches do not show any good results.
Thanks.
That is indeed an issue with CEF, Iāll have to look into a fix for this as it may need to be rendered in another texture and then layered on top of the existing one.
That could be quite a fix with college fast approaching, again.
[QUOTE=;363555]
That is indeed an issue with CEF, Iāll have to look into a fix for this as it may need to be rendered in another texture and then layered on top of the existing one.
That could be quite a fix with college fast approaching, again.
Thanks .
Donāt worry about it for now. I have used āselectizeā to solve the issue.
More questions ( if you donāt mind )
I thinking about the rendering resolution of BLUI. If you start the game in a lower resolution then increase the size of the window it does not scale with it, so you end up with a blurry front end. Iām sure I read somewhere you managed to get scaling/resizing working? Could you point my in the direction to add it to my solution please? I am useless at reading through forum threads!
More questions ( if you donāt mind )
I thinking about the rendering resolution of BLUI. If you start the game in a lower resolution then increase the size of the window it does not scale with it, so you end up with a blurry front end. Iām sure I read somewhere you managed to get scaling/resizing working? Could you point my in the direction to add it to my solution please? I am useless at reading through forum threads!
ā¦ EDIT, demonstrate selectize working
Hello!
Sorry again for the late reply, busy lately.
There is a new resize method in 3.1, pull off the BluEye node and use the Resize method. It will return a new reference to the resized texture!
Iāve been trying to use BLUI with UE 4.9 and its failing in the very first step of the Simple Setup (Windows 64 Bit).
After throwing the BLUI folder into my projectās plugins folder, regenerating the visual studio project (from the .uproject fileās context menu) fails with this message:
Running C:/Dev/Unreal/Epic Games/4.9/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project="C:/Dev/Unreal/Projects/Test1/Test1.uproject" -game -rocket -progress
Discovering modules, targets and source code for game...
ERROR: Unable to instantiate instance of 'Blu' object type from compiled assembly 'Test1ModuleRules'. Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements. The CLR exception details may provide more information: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Dev\Unreal\Projects\Test1\Plugins\BLUI-master\ThirdParty\cef\Win\shipping'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileSystemEnumerableIterator`1.CommonInit()
at System.IO.FileSystemEnumerableIterator`1..ctor(String path, String originalUserPath, String searchPattern, SearchOption searchOption, SearchResultHandler`1 resultHandler, Boolean checkHost)
at System.IO.Directory.GetFiles(String path, String searchPattern, SearchOption searchOption)
at Blu..ctor(TargetInfo Target) in c:\Dev\Unreal\Projects\Test1\Plugins\BLUI-master\Source\Blu\Blu.Build.cs:line 63
--- End of inner exception stack trace ---
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object] parameters, CultureInfo culture)
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, BindingFlags bindingAttr, Binder binder, Object] args, CultureInfo culture, Object] activationAttributes)
at System.Activator.CreateInstance(Type type, Object] args)
at UnrealBuildTool.RulesCompiler.RulesAssembly.CreateModuleRules(String ModuleName, TargetInfo Target, String& ModuleFileName)
Trying to regenerate things by opening the project from the Epic Games Launcher ("Would you like to rebuild them now?) fails with a useless error message.
[QUOTE=;381175]
Hello, Iāve tested with 4.9. Did you download from releases? Required binaries are not on the GitHub repo, but are in the release zips.
Got it working by downloading release 3.1 for windows and using the Simple Setup (Windows 64 Bit) guide from the wiki.
I didnāt even know the releases page existed at first because my adblock decided to make the releases link button at the start of the GH page look like a small broken image link. Now that I have scolded adblock and the button works, its still a really tiny button, smaller than githubās ever-enticing āDownload ZIPā.
By the way, the Simple Setup (Windows 64 Bit) speaks of a ExampleHUD asset and I did get things working with it, but I had to grab that asset file from the release version 1.0 zip, because it doesnāt seem to be included in release version >= 3.0. If its still meant to be used, maybe you should actually include it in the latest releases.
[QUOTE=Samichama;381738]
Got it working by downloading release 3.1 for windows and using the Simple Setup (Windows 64 Bit) guide from the wiki.
I didnāt even know the releases page existed at first because my adblock decided to make the releases link button at the start of the GH page look like a small broken image link. Now that I have scolded adblock and the button works, its still a really tiny button, smaller than githubās ever-enticing āDownload ZIPā.
By the way, the Simple Setup (Windows 64 Bit) speaks of a ExampleHUD asset and I did get things working with it, but I had to grab that asset file from the release version 1.0 zip, because it doesnāt seem to be included in release version >= 3.0. If its still meant to be used, maybe you should actually include it in the latest releases.
Ah youāre right, it seems that slipped out of my build flow.
Iāll be including that in the next release!
Hello,
I am no programmer, I use mostly blueprints but some C++. However I am unable to install the newest version of this plugin to version 4.8.4. I put the files were the readme says to. I open the editor and project and can seen the plugin under the plugin menu. When I check it active and restart the editor, it does not load. It produces an error saying it cannot locate the bluibuilder. I am unsure of how to fix this. Sorry for the dumb question but I have exhausted my skills on this matter and hope you can help. Thank you so much.
I assure you I would applaud you if this plugin was easier to setup. So, I have a few questions for you to see if I have it setup correctly indeed or am missing something.
First, what version of the UE4 editor does the BLUIDemo compile and run in successfully (with no workarounds require or re-build)?
What demo am I referring to? This one -
This is the error I received,
I canāt get this demo to work in 4.9, 4.8 or 4.6.1
and the documentation doesnāt say what version it uses, so itās obvious that you just assume everyone is working with the latest UE4 editor version, which 4.9 (Iām guessing is new, would be 4.8) but nope couldnāt get the demo loaded
received the following error I attached above even after opening up it Visual Studios and build the project and receive 1 message of use deprecated override function but other than that a successful build , but I never received any blui dllās in the build/win64 folder
I would like to have a project shared with me and what version I need to use for it to be up and running please, and Iām sure, definitely will be a big fan!
[QUOTE=Imonin;385984]
Hello,
I am no programmer, I use mostly blueprints but some C++. However I am unable to install the newest version of this plugin to version 4.8.4. I put the files were the readme says to. I open the editor and project and can seen the plugin under the plugin menu. When I check it active and restart the editor, it does not load. It produces an error saying it cannot locate the bluibuilder. I am unsure of how to fix this. Sorry for the dumb question but I have exhausted my skills on this matter and hope you can help. Thank you so much.
Hello, sorry for the late reply. Been tied up with college classes.
Are you using a C++ project or a blueprints project?
Great plugin. Still getting my head around some of it.
EDIT: Disregard the resize stuff - just spotted a line in a comment above that solved the problem!
Oh, and from time to time this happensā¦
If I use the scroll-wheel over the webview actor, UE starts dumping blank windows every tick. Could be a Win10 issue, but Iāve never seen it happen before using BLUI
If I use the scroll-wheel over the webview actor, UE starts dumping blank windows every tick. Could be a Win10 issue, but Iāve never seen it happen before using BLUI
Oh wow, thatās an interesting bug. Iāll be testing that now
EDIT: Are you using this on the HUD or as an Actor in the world?