Hi!
I’ve got a project where I control both myself and a TPC with the same player controller.
I’m controlling both characters inside the FPC blueprint.
The code is quite the basic one, only that for the TPC, the receiver of the movement input is the TPC, not the FPC.
The code is working perfectly fine on Windows, in editor, standalone, build, etc.
The same code that works fine on Windows is not working well on Android.
On Windows - The TPC moves, rotates, and remains in the last-state rotation.
On Android - The TPC moves, rotates, and rotates back to a certain point, every time…
TPC - Third Person Character
FPC - First Person Character