Hello. I have run into a problem when working on blueprints for my level. I have a door class blueprint that plays a timeline when I am a box collision and pressing a button. When I place multiple doors in my scene and play, I’ll open the first door and it’ll work fine but when I try to open the other door, it won’t work. Here is what the actor looks like.
The open and close will allow you to use the (Interact Key) without messing with that specific object For example if you look at my picture this opens and closes a door, using the Move component to function. it works like this the player walks into the box trigger (Gate Opens) player presses E then it fires into flipflop A first which opens the door and it moves the door and if player presses E again while stangin in the box trigger the door will close again. Gate helps make it so that this function will only work if the player is standing in the Box Trigger
Not sure if this will help you… and it sounds like the previous post is the best way… but for future reference i had a similar problem (nothing to do with doors) but trying to use the same input action in the HUD blueprint as well as the character one.
When you click on the input, in the top right it says something like “consume this input”
I unchecked that in both spots and it allowed me to use it in both contexts after that.