Hey all, I’m new in here so please be nice
Anyway, I know the answer that a blueprint cannot be placed inside of another blueprint.
But here is my way of thinking, and if there is a way of accomplishing this easily i would appreciate some pointers.
So, in simple terms, I want to create a reusable actor that has its own code and triggers attached (blueprint actor.)
One of the examples I wish to use this for is a ‘Power Node’ for which power lines will be connected. There are also many other similar ideas but I will use this as a simple example.
Ideally many different actors will use the power nodes, buildings, machinery and tools etc. A simple class that can just be reused throughout, with its own mesh and assignable values etc etc.
I cannot just create this and attach it inside another blueprint, so, what is the best way to make such a reusable actor in this way? I would like to be able to target the mesh directly when using a wiring tool or whichever method I choose to create the wiring connections.
I’m sure there is a simple answer, but it doesn’t come to mind.
reusable code is the best way to go when it comes to performance and also speedier creation. So that I don’t have to rewrite, or copy paste a load of code per actor that requires the same interaction, what would be the best approach?
I am sorry if this is a repeated question answered many times, I have ran a search, but maybe the terminology I used to search by wasn’t adequate to get the correct posts in return.
Any help would be appreciated and thank you in advance.
Stewart