Hi,
Things work fine in the editor window, but when I run a standalone game then blueprints with physics bodies in them start in wrong locations. By wrong I mean their location vectors seem to have been scaled by two. If I disable simulation for these bodies then location is correct. This happens even with the simplest logicless Actor Blueprint with nothing but a single Collider if the Simulate Physics -box is ticked. And, just to make sure, I put one of these blueprints to (0, 0, 0) because I wanted to see what would happen. Well, it started at (0, 0, 0). Then I put one at (10, 20, -30), and it started at (20, 40, -60).
Does the standalone game use a different physics scale than the editor window?
I’m using UE 4.11 Preview 6.