I’m new the forum so i apologize if someone has already posted on this matter.
I’m trying to create actor Blueprints with static mesh components that move either continuously or on command. In short I want to create a collection of objects with animations that I can simply drag and drop to build levels for a side scrolling platformer. For a simple example, I want to create a gear that is always rotating, while I can easily animate a single one in matinee, if I want multiple ones placed throughout the level, I’d have to do it for each one. I’d like to have an actor blueprint that has a matinee built in so I can just duplicate it and each one will move automatically no matter how many and where they are. I’m hoping to apply this to easily place doors, traps, hazards, moving platforms etc and later on down the road make either a random level generator or a custom level creator for players (but that will be a whole other post)
I’m pretty sure this process is easier than it looks and I’ve probably missed the one simple node or command that makes this possible, but I would appreciate any assistance,