Blueprints - Variables - Houdini

Hey folks !

I’m learning to use the Unreal Engine with Houdini, but i didn’t use Unreal for a long time. So I have some troubles to solve a really simple problem :

I made some procedural Asset in Houdini, i have imported them in Unreal and I can easily edit the variables BUT I’d like to edit them on the fly in playmode. How can I access to the variables using Blueprints ?

Thanks for the help !

Answer from the Devs :

.*Hello, *

We don’t support blueprint / runtime cooking at the moment. Cooking in playmode (PIE mode) should work.