Hey folks !
I’m learning to use the Unreal Engine with Houdini, but i didn’t use Unreal for a long time. So I have some troubles to solve a really simple problem :
I made some procedural Asset in Houdini, i have imported them in Unreal and I can easily edit the variables BUT I’d like to edit them on the fly in playmode. How can I access to the variables using Blueprints ?
Thanks for the help !