Blueprints switch parameters with enums

Here is question while using unreal engine Gameplay abilities plugin system.
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We can change the follow parameters if we change the “Magnitude Calculation Type”.

I want to know how we call this programme skill and if we can achieve this just by blueprints

It’s driven by edit conditions for specific uproperties.

I highly doubt that this type of granular control is exposed to blueprints though. There are no exposed tools that can drive this from the unreal interface, only in c++.

In this case the driving property would be a specific enum value.