I am trying to make a projectile and am just curious if I should create a “sphere” that has collisions or if i should create a “collision sphere” and then add a sphere inside it? I don’t know what the difference would be or if it would change anything?
I followed one of the tutorials and he did it this way but I am not sure why.
here is a pic of what I mean:
Also, if I do a “collision sphere” should I parent the projectile to the “collision sphere” or parent the “collision sphere” to the projectile
If you need extremely precise collision accuracy I would suggest using a sphere with collision.
If you just need something that is generally round and doesn’t need accurate data down to the centimeter or smaller, then a collision sphere should work for you.