Blueprints READ ONLY Problem

If I have a Blueprint that is Read-Only - How can I make it Editable ? Is there a place somewhere in Unreal there you can Uncheck The “Read Only” for a Blueprint ?

If that is impossible - How can I create a Copy that is in fact Editable ?

And if that is impossible - How can I create a new blueprint with the same things inside ? I What do I have to know regarding the special Blueprint to be able to recreate it ?

The Blueprint is from “The City” - The Masscrowd - And the reason why I want this is because my computer can´t handle everything in “Masscrowd” - But if i delete the “Normalweight” people it is actually posible to use it for learning - but this Blueprint that by default seems to use “Normalweight” is the ONLY thing that stops me from using this - so all help would really be much appreciated ! The blueprint´s name is “BPL_CrowdCharacter” and it only contains one function - “GetBodyType” that is connected to a -“Return node” that contains the EnumType Variable “Normalweight” and I only want to change the Variable to Enumtype “Overweight”.

Blueprints cannot be read only, I’m assuming you mean a property in a BP is read-only.
Going to where this property is declared, you can disable ReadOnly but it does depend if it was declared in BP or C++. If BP, then it is as simple as a checkbox but if it was declared in C++, then you have to modify the source.

I am a newbie so i Guess that you are right - Thanks for your answer - but how can I find out Where it was declared ? And how do I know if it was declared in C++ or in a Blueprint ?

I Understand this is very basic questions but I would be very grateful if you coult point me in the right direction ? Of course I understand that I have to learn Blueprints and I will - but right now I do not have the time - so that is why I am asking…

Kind Regards