A typical argument I often hear against blueprints is that they are slower/not as performant compared to C++ code. But I was wondering, if you are making a turn based game where the action is not real time does this matter? Note that I am talking about COMPLEX games, where there is A LOT of stuff being calculated whenever the “end turn” button is being pressed. Would the slower speed of blueprints hold such a game back or does it not matter because the game is turn based and doesn’t require a smooth framerate? Or would wait times between turns simply be too long/annoying?
I am toying with the idea of creating a turn based 4x game of sorts, but don’t want to use Unreal’s blueprints if things get too slow using them.