[Blueprints][Pawn] Movement input & rotation best approach


Firstly apologies for having to create a thread; I tried to search similar topics to no avail.

Simply put, I’d like to know whether I can rotate my pawn as part of the add movement input (Think spaceship flying to some 3D location on click).

I’ll show you what I’ve currently got, and it works. But I’m pretty sure this is less than ideal and leaves the question in my mind of whether I can use a quaternion input here.

(I’m a beginner so apologies for any obvious mistakes)

Here is the simple flight control function in my pawn. (I’ve departured from AI Move to tasks as I’m dealing with 3D space).

Thanks for your suggestions