It took a little research to figure out the BPIInteract interface, but i got that. I was trying to go off of yours to use it on others, and learn what and why you put stuff in, I’m only hitting a few spots of confusion. I have everything in the new one, I made the array off the static mesh components, but it won’t run the timeline and move the new set of drawers. I don’t know if it has something to do with the array I made from the mesh components? If i hover over your array icon on the component variable, it has the small pop up that tells me the values of each component, but mine isn’t doing that.
I dragged them all out into the the construction script and piped them into a make array node and promoted to variable.
But all in all you have been so helpful, and I really can’t thank you enough, and i learned a lot just from the cabinets
There are quite a few things I had to do to get it working. One thing that may confuse is that I added ‘scenes’ to the blueprint components, otherwise it’s impossible to move the drawers without fiddly code.
You might also notice that the code in each BP is almost identical. You’re right. And the way to only code it once is to use ‘inheritance’. But that’s for another day.
I saw the actors, put them in set as the parent, in the same location as the drawer, just like yours, added in the interface, and have the function in. Everything Blueprint wise is identical. The only thing I can find, and I’ve been through almost every setting comparing everything, is my components order is wonky, but they are all in order in the viewport, not that i would think that matters, second screenshot. Sorry to bother so much with this, and dont worry, I didnt get a notification on your response