Hello. I couldn’t find a solution for my problem so I’m gonna post it there (still new to unreal btw).
Here is my problem :
I have set multiple blueprints with custom animations that switch between static meshes using an instancer, all animated in a level sequence.
The sequence itself is inside the master sequence as a shot with camera cuts.
When previewing the sequence, everything works fine, the blueprints are animated properly but when I try to render the camera shots, all the blueprints are still moving but stuck on one frame(one static mesh).
I changed them to spawnable, then to possessable again but it didn’t work. Is there a simple fix or a way to explain why the blueprints dont work in the exported render?