Short question… how do you make a “set” for Spawn Sound Attached?
You need to have an audio component in your actor.
Once you’ll have it you can set the cue or audio file to play in the component details panel. You can also create a public audio cue variable that you can set on the editor viewport directly. In order to play a sound from this audio component, just get it (drag the component to the Blueprint graph) and look for a “Play” node. In order to set it you can get the audio component and set it. To see more functionalities of this audio component see this link:
Hello TwistedLeg4cy, I haven’t heard you in a while, please mark the answer as resolved if it is resolved (it is the green tick below the score of my answer).