Blueprints in level sequencer

How do you get level sequencer to “play a blueprint” ? I want to rotate a static mesh in a level sequence.

Screen capture video of the problem - Unreal forums question level sequencer - YouTube

BP_Spacestation rotates the mesh fine when playing in game. But sequencer appears to ignore blueprints.

I can see the events section in sequencer. But I do not understand how to wire it up to “play BP_Spacestation”.

I have searched for 2 hours to find a solution but no luck - Event Track Overview | Unreal Engine Documentation.

Hope someone can point me in the right direction.

Bump, This is very similar to a problem we’ve been having at work and it seems unusually difficult.

Hello!

Gave an answer to a simiar issue in this thread: Animating blueprint in sequencer not working - #3 by AlbinLindetorp

Hope it helps!

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