How do you get level sequencer to “play a blueprint” ? I want to rotate a static mesh in a level sequence.
Screen capture video of the problem - Unreal forums question level sequencer - YouTube
BP_Spacestation rotates the mesh fine when playing in game. But sequencer appears to ignore blueprints.
I can see the events section in sequencer. But I do not understand how to wire it up to “play BP_Spacestation”.
I have searched for 2 hours to find a solution but no luck - Event Track Overview | Unreal Engine Documentation.
Hope someone can point me in the right direction.