Heyhey dear Blueprint folks and event tick users,
In this wonderfull talk on the slide around 24:04 Minutes
He say that “in 80-90% of the cases you can avoid Event Tick”
Now i have a basic question to the concept of blueprint(im coming from a VVVV Background)
I have a simple box in front of my player. This box should rotate like a turntable with a Sinus function.
The box should go right then left and so on.
And i dont want to do it via the vertex shader.
To do so i HAVE to use event tick with “SetActorRotation” or is there another way?
I can use Timers but for the visual update i need Event Tick right or it will not be smooth looking?