My question is a general one about cinematics pipeline. I was looking for a solution about the cutscenes but could not find any. So here is it.
So I have a player character that I want to use in cutscenes between de missions. There is no loading screen, just my character moving to another cover. So, if I use the animation assets in the cutscenes, I cannot show the customized weapon and outfit that character is using, even if I can, because of the animation blueprint code is not working, hand positions and IK is wrong. And if I use my character blueprint, because transform change in cinematic is not applied as velocity, my character is also not walking properly. So I wanted to know how people manage the cutscenes? Do they spawn the character blueprint? Do they expose variables to cinematics and change it from there? Do they make the character fully controllable like “w a s d” and record the cinematic, and edit it? What is the proper way of doing this?
Thanks in advance.