Blueprints: How to get a starting Variable

Hello Community,

im getting started with UE4 and wanted to try some stuff out.
I startet with TriggerBox and movement, location and rotation ans such stuff.
But i cannot figure out how to save a starting variable (like starting Location of an Actor).
Problem is that when i want to use the Actor as an reference, he also uses his Location at the
end of his action but i want the starting point so he could return to it.

If someone got any idea i would be very happy :P.

Begin Play, Get Actor Location, Save Variable, Use that Variable later.

The above of course. Another alternative, depending on implementation and the purpose an actor serves, is to move a component in relative space (so the actor does not move) and return it to the starting location.

What Ninjin said is the most common and logical in most cases, though.