Suppose Epic flipped a switch and Blueprints suddenly worked this way: data pins continued to be on the top and bottom and you lay out your blueprints horizontally. But execution pins are now on the top and bottom and you lay out your blueprints vertically. Here’s a mockup I made
What are the vibes? Love it? Hate it?
Pros:
- Pure function and operator chains can get pretty long and clutter the screen, and this gets them out of the way so that you don’t have to have huge spaces between your blue nodes
- If you want to add a more complex equation or whatever for the parameter of one of your functions you don’t have to space out all your blue nodes
Cons:
- It’s really different from how blueprint works right now, might take some adjusting
- The monitor is wider than it is tall so the chain of execution now uses the short axis of your monitor
Apparently there’s a package for Unity called uCode that already does it this way so you can see how a completed implementation might work.
Really cool and you wish it worked that way? Weird but something you could get used to? Never in a million years?

