I loved from the first day the implementation of Blueprints, because I come from a marvelous ( and unfortunately soon dead ) software called Softimage, which has a visual scripting language ( since 2008 ) that allows you to do basically whatever you want.
This visual scripting language has been used for everything:
- Character rigs
- Physics simulation
- Particles management
- Hair simulation
- Muscle system
- Raytracing and GI
- A lot more…
Since the Blueprints right now are growing really really fast I would like to see if you guys could implement something inspired by Softimage ICE…
I don’t think that particles will be manageable as in ICE, but all the other stuff ( especially accessing to meshes at vertex level in order to be modified ) will be great!!!
Below you’ll find a video demosntrating some of the stuff that Softimage ICE is capable
I know that Softimage is a DCC and UE4 is a game engine, but I really would like to see if the same principles/tricks can be applied in UE4 as well.