Hey guys,
I think this is a pretty simple one . Just want to know how to find an actor (of “XType”) in the scene and assign it at runtime.
Basically I want it to be
Event BeginPlay → FindActorOfType(XType)->SetVariable… etc
There will only be 1 of this actor type in the scene at any time so I don’t need to get an array of them
if that makes sense
I have come from a background Unity development so still getting used to Unreal.
Cheers!