Make a new Blueprint in a project for example based in an actor.
Add in the Blueprint actor lets say 2 actors of Skeletal mesh, then in some part of the blueprint get one of the actor reference and call into a node, save all, close and reopen that same Blueprint, now remove the actor that is actually connected in one of these nodes, after that save, then ctrl z to get back the actor. Now the nodes should show connected but no connected nowhere at same time…
I was unable to reproduce the issue you are experiencing, I have a couple of questions to help me narrow down the issue you are experiencing.
- Can you reproduce this issue in a new project?]
- If so, could you provide a detailed list of steps so I can reproduce your issue on our end?
- Could you provide additional screenshots of your issue in blueprints?
Welp found this only one tiem in my life I think that are the step, happend to me in my project at import the files of Tom GitHub - tomlooman/ue4-tutorials: Collection of Unreal 4 Tutorials & Experiments. I drag and drop this files ue4-tutorials/Tutorials/Content at master · tomlooman/ue4-tutorials · GitHub to my content folder with the editor opened then opened the Blueprint that is about the material thing ue4-tutorials/Tutorials/Content/Hologram at master · tomlooman/ue4-tutorials · GitHub and that with the steps I posted happened.
Do you have a version of the project you could send for me to investigate your issue further? You can message me privately on the forums here:
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