Blueprints doesn't work

Hi, I’m a very beginner so I know barely nothing about many topics. So maybe it’s something very easy to fix. Thank you for your understanding.

I’m working on a beginner project. I created a kinda big map. I recently learned about diffirence between level and open world and I decided to turn my level into open world. When I try to convert my level into world partitioned map, it gives error. So I created a new blank open world and Ctrl+C Ctrl+V’ed everything. Everything works fine except blueprints.

What should I do?

Did you have logic in the level blueprint of the original map? If so you would have to put that logic in the new map’s level blueprint. Other then that you need to put print strings in the blueprint to get clues as to why its not doing whatever it’s supposed to be doing.

Hey there @ComradeHaci! Welcome to the community! Standalone blueprints should work fine just being copied over unless there had been a corruption, though if you had any logic inside the level blueprint you will have to port that over to the level blueprint.

If it’s not just the level BP, could I see the BP, errors, and have a bit more information?

How can I put logic into another level?

It depends where your logic is to begin with. If it’s in blueprints you can just bring over the BPs and they should function. However if it’s in level BP you will have to rewrite chunks of it. You can copy and paste the actual components from one level BP to the other, but direct references won’t work.