Blueprints do not save changed values | Reset after Engine restart

Hi Guys,
I am having a super weird problem.
My Engine resets my blueprints everytime as soon as I restart the engine. Compiling, saving and saving all does not help. Once I restart, every blueprint of my weapons & tools return to the default value. The funny thing is, even changing the values in the parent doesnt save.

Once I set it, everything is fine as long as I do not restart the engine.
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1st Screenshot shows the changes > second one is after restarting the engine.

Thats extremly annoying since every single equip class is somehow set to the same settings. Resulting in not spawing the equipable and throwing a bunch of errors.

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I saw this

would love to know if that helps, as I see a lot of people with this problem…

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Thanks for the answer! I found a fix that worked for me.
I had to rename the structure which was causing the problem.

Thats all I did and everything went smooth from this point on.
Nonetheless, a really weird error…

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Thanks for posting the error to find a solution.

I am confirming that switching to Replicate, from not replicating, for my struct variable solved my issue. To clarify, my issue was that my struct values were resetting when I restarted the project. Now they don’t! Thanks!

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