Hi Guys,
I am having a super weird problem.
My Engine resets my blueprints everytime as soon as I restart the engine. Compiling, saving and saving all does not help. Once I restart, every blueprint of my weapons & tools return to the default value. The funny thing is, even changing the values in the parent doesnt save.
Once I set it, everything is fine as long as I do not restart the engine.
1st Screenshot shows the changes > second one is after restarting the engine.
Thats extremly annoying since every single equip class is somehow set to the same settings. Resulting in not spawing the equipable and throwing a bunch of errors.
I am confirming that switching to Replicate, from not replicating, for my struct variable solved my issue. To clarify, my issue was that my struct values were resetting when I restarted the project. Now they don’t! Thanks!