Issue:
For node dropdowns of a custom player class, the options provided aren’t complete unless all of them have been opened in the editor during the current session.
Reproduction steps:
Create a custom class
Create three children of said custom class
Create, in another class, a variable of said custom class
Close editor
Open editor
See the dropdown: of the three children classes, some may be missing.
I’ve followed your steps up to the very last one. When you say “See the dropdown”, could you explain which dropdown you are referring to? Where is it located?
No - The variable is type class (purple), not type instance.
I’ll attempt reproduction in a fresh project and pass it over - If i can’t, i’ll repackage my main project where this happens.
Okay, I’ve made the necessary changes to the variable, but am still able to see all of my child blueprints under the Class Variable dropdown.
If you have been able to reproduce this issue in a clean project, please zip it up and upload it to Dropbox and provide a link, as I am not able to see the same results on my end. Thank you.