I want to be able to take one exec wire and then convert it into multiple exec wires that all execute at the same time in order to use multiple AI’s
You can use a “Sequence node” but it would execute the pins after each other. It would be a very manual/hard-wired way of handling multiple AIs though. If AIs are actors of the same class, using loops would be a better method while keeping the blueprint event graph tidy/clean. I can tell you how to do it if that’s the case.
Alright. Im brand new to UE4 but wouldnt having a loop still just have 1 wire?
Yes, but you can store your AI actors in an array by using the “get all actors of class” node and reference each of them individually in a “foreach loop”.