Blueprints compile behaving weird

I have GameHUD blueprint opened and ThirdPersonCharacter.
When I compile either GameHUD or ThirdPersonCharacter the other one shots “?” on the compile button.
Is it something conflicting in the blueprints or ?

This is cyclical dependency and a known “problem”. You can’t do anything against it except avoiding cyclical dependency, so try to not have references in A to B and in B to A.

Do you have any information of EPIC working on a fix release ?

They said it’s not really important so something like 4.9