Blueprints Caclulate Direction

HI,

I am just learning Unreal and Blueprints and I am following a tutorial about creating a custom character and having issues adding a “Calculate Direction”, I can only add a “Calculate Direction” if I turn off Contex Sensitive, and if I do this the connector from Cast to Character does not appear.

What am I doing wrong?

Without knowing how that node actually works, I don’t think you need the target pin connected. Put in your velocity and rotation, and it should spit out the float you want. The target is your AnimInstance, which is why your CharacterPin isn’t connecting.

I’m awful with Anim Blueprints, but are you getting an issue if you try to hook everything up and leave the Target pin unhooked?

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